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    Rad Game Tools

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    Get reviews, hours, directions, coupons and more for Rad Game Tools Inc at 550 Kirkland Way Ste 406, Kirkland, WA 98033. Search for other Computer Software & Services in Kirkland on The Real Yellow Pages®. RAD Game Tools is a privately held company based in Kirkland, Washington. At least one of our products is built into almost every game shipped today. We have appeared in more than 23,000 games to date, and roughly 75 million end user units per year. RAD Game Tools is a privately held company based in Kirkland, Washington. At least one of our products is built into almost every game shipped today. OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. Trademark applications show the products and services that Rad Game Tools is developing and marketing. Rad Game Tools's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets. Trademarks may include brand names, product names, logos and slogans. Rad Game Tools Inc 550 Kirkland Way Kirkland WA 98033. Reviews (425) 893-4300 Website. Menu & Reservations Make Reservations. Order Online Tickets. Jeff’s company, RAD Game Tools, makes the most popular game development SDKs on the planet. Their line of video codecs — first Smacker then Bink — is used ubiquitously across all game companies on all platforms to such an extent that any video you see in a console or PC game is probably playing back through a RAD video codec.

    • Rad Game Tools Telemetry
    • Rad Game Tools Stock
    • Rad Game Tools Granny
    • Rad Game Tools
    • Bink Video Rad Game Tools
    • Rad Game Tools Bink

    Free download edison mail mac. Some games that use RAD Game ToolsBink files for their multimedia files distribute a handy Win32 DLL called binkw32.dll.

    Data Structures

    According to the Media Player Classic (MPC) application, the various Bink file manipulation functions pass around a structure with the following layout (all multi-byte numbers are native endian; pointers are 32-bit memory addresses):

    This document will refer to this structure as the BinkStruct.

    MPC is interested in the following functions exported by the Bink DLL:

    Description: BinkSetSoundSystem initializes the audio playback subsystem.

    Parameters:

    • SoundFunction: This appears to be the function that will be invoked in order to playback the audio. MPC passes in BinkOpenDirectSound as the parameter. BinkOpenDirectSound must meet the qualifications to be a SOUND_FUNC (contrived for this description).
    • pDS: A pointer to an IDirectSound structure.

    Returns: 0 if the function failed, non-zero on success.

    Description: BinkOpen opens and initializes a Bink file for playback.

    Parameters:

    • BinkFile: A Windows file HANDLE that refers to the Bink file to be read.
    • Flags: The meaning of all the flags is unclear, but MPC calls BinkOpen with 0x00800000.

    Returns: A pointer to a BinkStruct that will be used for playing the Bink file.

    Description: BinkGoto signals the playback engine to reposition the Bink file to arequested frame.

    Parameters:

    • Bink: A pointer to the BinkStruct returned by BinkOpen.
    • FrameNumber: The frame number where the stream should be positioned to.
    • unknown: MPC sets this parameter to 0.

    Returns: No known return value as MPC does not check for one.

    Description: BinkDoFrame processes the next frame in the Bink file. Unity 3d games source code free download. /utau-kasane-teto-voicebank-download.html.

    Parameters:

    • Bink: A pointer to the BinkStruct returned by BinkOpen.

    Returns: MPC's code comments indicate that this function does return a value, but the meaning is not specified.

    Description: BinkNextFrame signals the playback engine to advance the Bink file to the next frame.

    Parameters:

    • Bink: A pointer to the BinkStruct returned by BinkOpen.

    Returns: No known return value as MPC does not check for one.

    Description: BinkClose gracefully closes a Bink file and releases any allocated resources.

    Parameters:

    • Bink: A pointer to the BinkStruct returned by BinkOpen.

    Returns: No known return value as MPC does not check for one.

    Using The Bink DLL

    Using the Bink DLL to decode a Bink file operates using the following steps:

    1. Set up the sound system using BinkSetSoundSystem. The Bink DLL provides the BinkOpenDirectSound for audio playback and handles the audio itself.
    2. Call BinkOpen with a handle to the file. The function will allocate and return a BinkStruct data structure. This structure contains parameters regarding the file's video properties, such as width and height. There are pointers to two different planes. The Bink DLL uses a double-buffering scheme when decoding video, and decodes to YUV 4:2:0 data (alias YV12, YUV420P). After decoding a frame of video, one of the two planes will contain a pointer to a buffer that contains all of the Y data, all of the U data, and all of the V data, all back to back. The current plane is indicated in the BinkStruct. The BinkStruct also provides the dimensions of the Y plane and the U&V planes so that the data can be properly sorted out. The data in the buffer is ordered YUV unless bits 15 and 16 in the BinkStruct's flags are set to 1 (BinkStruct.flags & 0x00018000), in which case, the data is ordered YVU.
    3. Call BinkDoFrame to decode the next frame of video. Fetch the video from the BinkStruct and display, convert, manipulate as an application sees fit.
    4. Call BinkNextFrame to advance to the next frame in the file.
    5. Repeat from step 3 while there are frames remaining in the file (the number of frames is specified in the BinkStruct).
    6. Call BinkClose to deallocate the resources used for decoding the Bink file.
    7. Also, BinkGoto can be called to reposition the file during playback.
    Retrieved from 'http://wiki.multimedia.cx/index.php?title=RAD_Game_Tools_Bink_API&oldid=4611'

    Hi, welcome to the RAD Game Tools website!

    Here at RAD, we make video game development tools. In fact, at least one of our products is built into almost every video game made today. To date, we've appeared in more than 24,600 games!

    Rad Game Tools Telemetry

    Game developers like our products for a couple reasons. First off, they are designed specifically for them - we aren't just repurposing technology designed for some other market. Secondly, our developers are the ones doing the actual technical support and documentation. When you need help, you talk to the right people. Finally, our licensing is the easiest in the industry - simple agreements and flat fees.

    You can read all about our products on this site, but the best way to evaluate them is to let your programmers try them! Give us a call at 425.893.4300 or email us to get a trial version!

    We currently have five main tools: Bink Video, the Telemetry Profiling System, the Miles Sound System, Granny 3D, and Oodle Data Compression. Each of these tools solve a different problem for game developers. Let's talk about each one.

    Our Products:

    Bink 2 is the perfect video codec for games - it's tiny, easy-to-use, self-contained, and crazy, crazy fast.

    Rad Game Tools Stock

    Bink now has HDR support! Compress and playback high color-depth video in your HDR game.

    Rad Game Tools Granny

    Bink also has optional GPU decoding for even faster decoding! With GPU-assistance, you can decode 4K video frames in as little 2.3ms on PS4/Xbox One, and 1.4 ms on a PC!

    Oodle data compression gives you the fastest lossless generic data decoding in the world. Load your data faster, pack your data smaller, cross platform and easy to use.

    Oodle features the amazing Oodle Kraken, Oodle Leviathan, Oodle Mermaid, and Oodle Selkie - four codecs that decode faster than anything seen before, with a range of compression ratios.

    New in 2020 : Oodle Texture creates BC1-BC7 block-compressed textures for GPUs that compress dramatically smaller, with unparalleled quality!

    Rad Game Tools

    Oodle Network compresses packets for TCP or UDP networking up to 6X more than bit-packing alone. Run more players on your game servers and use less bandwidth.

    Telemetry is the profiler that you've always wanted to write for yourself! It is a sophisticated new toolkit for profiling, tuning, and, most importantly, visualizing real-time application performance. By looking at your program's execution over time you can intuitively find candidates for optimization, very often in places you didn't realize needed optimization!
    Granny 3D is a powerful toolkit for building 3D games. Granny can be used for as little, or as much, as you want her to handle! She can export all of your Max, Maya and XSI data (models, animations and/or textures), she can do all your run-time animation, she can do normal and texture map generation, and she can be used to build your game engine or just strengthen it. Granny is available for all 3D platforms.

    Bink Video Rad Game Tools

    The Miles Sound System 10 is now available!! Miles features a no-compromise toolset that integrates high-level sound authoring with 2D and 3D digital audio, featuring streaming, environmental and convolution reverb, multistage DSP filtering, and multichannel mixing, and highly-optimized audio decoders (MP3, Ogg and Bink Audio).

    Rad Game Tools Bink

    Miles is available for all game platforms!

    If you have any questions about any of our products, don't hesitate to email us!

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